dos Anjos, JCS, Assun MD, Bez J, Geyer C, de Freitas EP, Carissimi A, Costa JPCL, Fedak G, Freitag F, Markl V, Fergus P, Pereira R.
2015.
SMART: An Application Framework for Real Time Big Data Analysis on Heterogeneous Cloud Environments, Oct. 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing. :199-206.
Abstractn/a
Brendler, CF, Teixeira FG, W., KINDLEIN Jr., Pohlmann M, Rossi WS.
2015.
Drawing, virtual modeling and 3d print in the production of didactic models for the teaching - learning of visually impaired students: case study of nanostructured systems, 2015. International Journal of Education and Research. 03:453-466.
AbstractThe present study focused on the inclusion of visually impaired individuals in regular and special
need education based on the proposal of educational resources to be applied in different
disciplines. This study case involved the development of models of nanostructured systems. The
production of these models included image design and stylization, 3D virtual modeling and 3D
print. The representation techniques used in this study generated a didactic kit for the teaching of
nanostructured systems. The proposed models can be used for both sighted and visually impaired
students, whether blind or with low vision.
Bruno, FB, Raguze T, Sá AVV.
2015.
Embalagem de frutas mustache box fabricação digital e modelagem paramétrica aplicadas ao design de produto, 2015. 15º ERGODESIGN. :1626-1637., Recife: Editora Edgard Blücher
AbstractEste trabalho apresenta o desenvolvimento de um produto baseado nos conceitos de modelagem paramétrica e fabricação digital. Tais conceitos trazem consigo a possibilidade de otimizar os recursos investidos no processo de design, aumentando a produtividade, além de agilizar as fases de prototipagem e de ajuste do projeto. A partir de um problema proposto: diminuir as grandes perdas causadas pelo desperdício de alimentos na fase de pós-produção, o produto desenvolvido ao longo desta pesquisa é uma embalagem para o transporte de frutas. Para a geração de ideias foi utilizado o jogo Creative Sketch, desenvolvido por Cardozo (2012), e a modelagem paramétrica, realizada no software Rhinoceros 3D com o plugin Grasshopper.
Teixeira, FG, da Silva RP, da Silva TLK, Bruno FB.
2015.
Experiências Inovadoras em Ensino e Pesquisa da Geometria Descritiva, 2015. Geometrias & Graphica 2015. 1:465-475., Lisboa: APROGED - Associação dos Professores de Desenho e Geometria Descritiva
AbstractThis paper presents the main contributions of the research group Virtual Design (ViD) on the learning process of Descriptive Geometry (DG), in line with the principles of project-based learning. First, the paper presents the theoretical framework for the main ViD initiatives applied to the learning of DG, including design-based learning and physical and virtual modelling. The initiatives presented include a learning cycle based on concrete and virtual experiences in the design context. These initiatives, that feed the learning of DG, are the result of the academic research of the Virtual Design research group, that also involves Masters and PhD projects, with repercussions on the development of new methods, new technologies and new products and the quality of education.
Bruno, FB, Teixeira FG, da Silva RP, da Silva TLK.
2015.
Experiências inovadoras em ensino e pesquisa da geometria descritiva, 2015. Revista Brasileira de Expressão Gráfica. 3:80-92.
AbstractThis paper presents the main contributions of the research group Virtual Design (ViD) to the learning process of Descriptive Geometry (DG) in line with the principles of design-based learning. First, the paper presents the theoretical framework that bases the main ViD initiatives applied to the learning of DG, including design-based learning and physical and virtual modelling. The initiatives presented include a learning cycle based on concrete and virtual experiences in the design context. These initiatives that feed the learning of DG are the result of academic research of the Virtual Design research group, also involving Masters and PhD projects, with repercussions on the development of new methods, new technologies and new products, and the quality of education.