Publications in the Year: 2017

Book Chapter

Câmara, A, Teixeira FG, Duarte JP, Ferrão L, Passos M, Correia N, Maldonado P, Correa PE.  2017.  Inspædia: [Almost] Everything About Simplicity, Playfulness and Inspiration, 2016. Advances in Ergonomics Modeling, Usability & Special Populations. 486:231-243.: Springer Abstract

The aim of this paper is to disclose the new research developments and the results from the systematization of experience and user interaction with the Inspaedia (a new web knowledge " Agora "), to inspire a dynamic, collaborative, and interactive intelligence among the inspaediers. We will explain in detail and describe the design process and discuss the ultimate design interaction concept and development regarding (almost everything about) simplicity and playfulness of the inspaediers' experience to transform relevant information (related > mean-full > useful) in productive knowledge (inspiration > insight > foresight) in a very easy and quick way (usability: learnability; understandability; operability; attrac-tiveness…), with a smile in the face (satisfaction) and a wow in the mind (or in the soul).

Journal Article

Senna, CE, Teixeira FG.  2017.  Rendering: a evolução da linguagem gráfica, seus precursores e sua relação com o design de produto, 2017. REVISTA BRASILEIRA DE EXPRESSÃO GRÁFICA. 5:48-68. AbstractFull Text

This article focuses the evolution of a graphical language, introduced at the start of the twentieth century, namely with the term Rendering, in the USA. The works of Raymond Loewy, Norman Bel Geddes, Henry Dreyfuss and Walter Dorwin Teague between 1930 and 1960 were chosen as subjects of analysis. This article presents an overall view of their projects at the time, knowing that they were pioneers in changing the visuality, construction and presentation of images. As a methodological strategy, our research took the biographies of different authors, their main projects, collaborations and individual image productions into consideration. In carrying out our research, it became clear that precursors of this graphic language were not treated with appropriate consideration in design literature. Even today, when the subject is dealt with, it's often treated lightly, even in specialized biographies.

Corrêa, P, Teixeira FG, Maldonado P.  2017.  Design-by-Analogy: proposta para um modelo de ferramenta computacional de auxílio ao processo de design, 2017. DESIGN E TECNOLOGIA. 7(14):30-40. AbstractFull Text

New products development is a highly complex activity, where applying methodologies and tools to support the engineering design process is fundamental in conducting the numerous activities between the phases involved. The conceptual design phase is a critical moment for product success, where access to the existingdesign knowledgeand the prior experience of the designer are the basis for building the creative process. Thus, the Design-by-Analogy (DbA) field isa design approach that uses analogousprocesses to stimulate ideas generation seeking innovative solutions through computational techniques and tools. In this context, this article aims to propose a model forasoftware developmentbased on DbA techniques to stimulate and assist designers during project process. To fulfill this objective, literature review and existing state of the art DbA software survey establish the knowledge bases for this study. Given extracted information from these sources, analysis criteria were defined for the existing software quality characteristics evaluation. This, combined a set of desirable characteristics to establish the requirements that guided theelaboration of theproposed model, specifying its components and structure. Theresult of this paper is the model proposal, where combining existing techniques and new components that explore alternative paths will promote advances in DbA field. This model will guide the development of a softwareto aid and stimulate the conceptual phase of the project, allowing the registration of the knowledge generated during the development of projects so that they can be reused in future projects, adds new possibilities giving continuity to the studies in digital tools to support the engineering design process.

Bressan, F, Teixeira FG, Júnior WK.  2017.  Design e Tecnologia: transposição de volumetrias entre superficies poligonais e polysurfaces nurbs, 2017. REVISTA EDUCAÇÃO GRÁFICA. 21:213-229. AbstractFull Text

The present study is divided in two constructive ways: conversion of volumetric bodies constituted by polygonal surfaces (quads) into surfaces NURBS and conformation of patterns or other polygonal entities on such volumetric bodies. There are numerous cases where the target topology cannot be converted to a single and unique NURBS surface, a procedure that would make the task of volumetric transposition easier and which would already be solved by the use of ready made parametric modeling tools. To carry out this article's tasks, generative modeling systems and associative parametrization strategies were adopted. The knowledge for the construction of the systems used in the present research can be used in different fields that have, as a paradigm, the design creativity as one of its beacons, such as Visual Arts, Architecture and Design. The present work aims to make use of digital manufacturing through laser cutting, 3D printing or CNC milling technologies, at the same time expanding strategies.