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Teixeira, F. G., R. P. da Silva, and T. K. L. da Silva, "A INTEGRAÇÃO DE OBJETOS DE APRENDIZAGEM À ABORDAGEM COGNITIVISTA NO ENSINO DE ENGENHARIA", XXXV Congresso Brasileiro de Educação em EngenhariaAnais do Cobenge 2007, Curitiba, pp. - , 2007. Abstract
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Câmara, A., F. G. Teixeira, J. P. Duarte, L. Ferrão, M. Passos, N. Correia, P. Maldonado, and P. E. Correa, "Inspædia: [Almost] Everything About Simplicity, Playfulness and Inspiration", Advances in Ergonomics Modeling, Usability & Special Populations, vol. 486: Springer, pp. 231 - 243, 2016, 2017. Abstract

The aim of this paper is to disclose the new research developments and the results from the systematization of experience and user interaction with the Inspaedia (a new web knowledge " Agora "), to inspire a dynamic, collaborative, and interactive intelligence among the inspaediers. We will explain in detail and describe the design process and discuss the ultimate design interaction concept and development regarding (almost everything about) simplicity and playfulness of the inspaediers' experience to transform relevant information (related > mean-full > useful) in productive knowledge (inspiration > insight > foresight) in a very easy and quick way (usability: learnability; understandability; operability; attrac-tiveness…), with a smile in the face (satisfaction) and a wow in the mind (or in the soul).

da Silva, F. M., F. G. Teixeira, and P. Maldonado, "INSPÆDIA, INSPIRING A COLLABORATIVE INTELLIGENCE NETWORK: DESIGNING THE USER EXPERIENCE", 5th International Conference on Applied Human Factors and ErgonomicsProceedings of the 5th AHFE Conference 19-23 July 2014, vol. 1, Cracóvia, pp. 463 - 472, 2014. Abstract

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da Silva, F. M., F. G. Teixeira, L. Ferrão, and P. J. Maldonado, "INSPAEDIA USER EXPERIENCE DESIGN (UXD)", 6th International Conference on Applied Human Factors and ErgonomicsProceedings of..., vol. 1, Las Vegas, pp. - , 2015. Abstract

The Inspaedia moto is to inspire a collaborative intelligence network on innovation and design processes. This paper is focused on Inspaedia user centered design features. We will describe how users can access the web platform, add, explore, relate, and share the Inspaedia contents. It will be a unique, memorable and inspiring collaborative knowledge experience that will facilitate several creative activities. Inspaedia is the natural consequence and development of the prototype resulting from the research in Design PhD thesis entitled " Innovation, design et cetera ". Therefore, the new platform is being developed under the post-doctoral Design in FA/UL – Faculty of Architecture of the University of Lisbon (Portugal); Science Without Borders Program with a Special Visiting Researcher fellowship from CAPES (Brazil) at the PGDesign UFRGS – Federal University of Rio Grande do Sul; CITAD – Research Centre for Territory, Architecture and Design of Lusíada Universities (Portugal); FCT – Foundation for Science and Technology (Portugal). The aim of this paper is to disclose the new research developments and the results from the systematization of experience and user's interaction on the Inspaedia platform. We want to share and discuss the interim results achieved so far with the participants of the 6th AHFE through a visual based presentation of the Inspaedia. We will choose the best outputs to be included in the next phases of the Inspaedia research project.

Hoffmann, A. T., F. G. Teixeira, R. P. da Silva, and T. K. L. da Silva, "IMPLEMENTAÇÃO DA APRENDIZAGEM BASEADA EM PROJETOS NA GEOMETRIA DESCRITIVA", VII International Conference on Graphics Engineering of Arts and Design e XVIII Simpósio Nacional de Geometria Descritiva e Desenho TécnicoANAIS do GRAPHICA''2007, Curitiba, pp. - , 2007. Abstract

This work reports the experience in the implementation of a new paradigm in teaching of descriptive geometry: the Design-based learning. This paradigm changing is the result of a new approach centered on the student, seeking to develop its creativity and its own problem solving capacity based on the descriptive geometry concepts. In this sense, all the concepts and projects developed implicate working with solids. Therefore, it implies in the increasing of the concrete experience, reducing the usual abstraction level needed to learn the fundamental concepts. The proposed methodology was first implemented in some sample classes of Engineering and Design courses of the Federal University of Rio Grande do Sul (UFRGS) with great success.

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Teixeira, F. G., R. P. da Silva, and T. K. L. da Silva, "HyperCALGD on line - PROJETO DE DESENVOLVIMENTO DE OBJETOS DE APRENDIZAGEM PARA GEOMETRIA DESCRITIVA", XXXIV COBENGEAnais do Cobenge 2006, vol. 1, Passo Fundo, pp. 1.600 - 1.613, 2006. Abstract
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Teixeira, F. G., and S. L. dos Santos, "HYPERCAL3D: APLICAÇÕES NO ENSINO DE GEOMETRIA DESCRITIVA", GEOMETRIAS E GRAPHICAAnais..., vol. 1, LISBOA, pp. - , 2015. Abstract

This article presents the HyperCAL3D applications in Descriptive Geometry education (DG). First, the main features of this application are briefly presented, relating to the conceptual, methodological and technological base used in its development, including the vector modelling of the DG operations and the context of project-based learning. In the second part, the HyperCAL3D is used to perform various applications in typical problems of DG in its educational context, such as auxiliary views; determination of true length of straight, normal view of planes and angles between planes; obtaining axonometric views; obtaining main views. All these applications demonstrate the great potential of HyperCAL3D use as a teaching tool for DG.

Teixeira, F. G., and S. L. dos Santos, "HYPERCAL3D: A COMPUTER APPLICATION TO SUPPORT THE TEACHING AND LEARNING OF DESCRIPTIVE GEOMETRY", 16th International Conference on Geometry and GraphicsProceedings of..., vol. 1, InnsbruckInnsbruck, innsbruck university press, pp. 643 - 654, 2014. Abstract

This work presents the HyperCAL 3D, an application to support the teaching and learning process of Descriptive Geometry through the study of solid objects. The methodology used for its implementation and the main features of the application are described. A selection of concepts was carried out to determine the functional structure of the software should have. From this, the main features were modeled through processes of vector geometry equivalent to that used in Descriptive Geometry. The main features introduced include the projection process, the representation of hidden lines in the three-dimensional model and the projections, successive auxiliary views in real time, and the intersection process. All these tools are implemented in an application that aids the learning process of the students and the teaching procedures of professors.

Teixeira, F. G., and S. L. dos Santos, "Hypercal3d, uma ferramenta computacional para o apoio do processo de ensino-aprendizagem de geometria descritiva", Revista Design & Tecnologia, vol. 6, pp. 20 - 32, 2013. AbstractFull Text

This work presents the HyperCAL3D, an application to support the teaching and learning process of Descriptive Geometry through the study of solid objects. The methodology used for its implementation and the main features of the application are described. A selection of concepts was carried out to determine the functional structure of the software should have. From this, the main features were modeled through processes of vector geometry equivalent to that used in Descriptive Geometry. The main features introduced include: the projection process, the representation of hidden lines in three-dimensional model and the projections, successive auxiliary views in real time, and the intersection process. All these tools are implemented in an application that aids the learning process of the students and the teaching procedures of professors.

Teixeira, F. G., and S. L. dos Santos, "HYPERCAL3D, UM SISTEMA INOVADOR PARA AUXÍLIO AO PROCESSO DE ENSINO DE GEOMETRIA DESCRITIVA", GRAPHICA 2013 - X International Conference on Graphics Engineering for Arts and DesignAnais..., Florianópolis, pp. - , 2013. Abstract

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