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Conference Paper
Bruno, F. B., F. G. Teixeira, R. P. da Silva, and T. L. K. da Silva, "EXPERIÊNCIAS INOVADORAS EM ENSINO E PESQUISA DA GEOMETRIA DESCRITIVA", GEOMETRIAS E GRAPHICAAnais..., vol. 1, LISBOA, pp. - , 2015. Abstract

This paper presents the main contributions of the research group Virtual Design (ViD) to the learning process of Descriptive Geometry (DG) in line with the principles of project-based learning. First, the paper presents the theoretical framework that bases the main ViD initiatives applied to the learning of DG, including design-based learning and physical and virtual modelling. The initiatives presented include a learning cycle based on concrete and virtual experiences in the design context. These initiatives that feed the learning of DG are the result of academic research of the Virtual Design research group, also involving Masters and PhD projects, with repercussions on the development of new methods, new technologies and new products, and the quality of education.

Teixeira, F. G., and S. L. dos Santos, "HYPERCAL3D: APLICAÇÕES NO ENSINO DE GEOMETRIA DESCRITIVA", GEOMETRIAS E GRAPHICAAnais..., vol. 1, LISBOA, pp. - , 2015. Abstract

This article presents the HyperCAL3D applications in Descriptive Geometry education (DG). First, the main features of this application are briefly presented, relating to the conceptual, methodological and technological base used in its development, including the vector modelling of the DG operations and the context of project-based learning. In the second part, the HyperCAL3D is used to perform various applications in typical problems of DG in its educational context, such as auxiliary views; determination of true length of straight, normal view of planes and angles between planes; obtaining axonometric views; obtaining main views. All these applications demonstrate the great potential of HyperCAL3D use as a teaching tool for DG.

da Silva, F. M., F. G. Teixeira, L. Ferrão, and P. J. Maldonado, "INSPAEDIA USER EXPERIENCE DESIGN (UXD)", 6th International Conference on Applied Human Factors and ErgonomicsProceedings of..., vol. 1, Las Vegas, pp. - , 2015. Abstract

The Inspaedia moto is to inspire a collaborative intelligence network on innovation and design processes. This paper is focused on Inspaedia user centered design features. We will describe how users can access the web platform, add, explore, relate, and share the Inspaedia contents. It will be a unique, memorable and inspiring collaborative knowledge experience that will facilitate several creative activities. Inspaedia is the natural consequence and development of the prototype resulting from the research in Design PhD thesis entitled " Innovation, design et cetera ". Therefore, the new platform is being developed under the post-doctoral Design in FA/UL – Faculty of Architecture of the University of Lisbon (Portugal); Science Without Borders Program with a Special Visiting Researcher fellowship from CAPES (Brazil) at the PGDesign UFRGS – Federal University of Rio Grande do Sul; CITAD – Research Centre for Territory, Architecture and Design of Lusíada Universities (Portugal); FCT – Foundation for Science and Technology (Portugal). The aim of this paper is to disclose the new research developments and the results from the systematization of experience and user's interaction on the Inspaedia platform. We want to share and discuss the interim results achieved so far with the participants of the 6th AHFE through a visual based presentation of the Inspaedia. We will choose the best outputs to be included in the next phases of the Inspaedia research project.

Teixeira, F. G., L. C. da Duarte, and M. S. Müller, "USO DE MADEIRA PLÁSTICA PARA FABRICAÇÃO DE PLAYGROUNDS: UMA PROPOSTA DE INOVAÇÃO PARA SUBSTITUIR A MADEIRA NATURAL", IV Conferência Internacional de Design, Engenharia e Gestão para a InovaçãoAnais ..., vol. 1, Florianópolis, pp. - , 2015. Abstract
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Teixeira, F. G., M. S. Müller, and V. J. Batista, "APLICAÇÃO DE METODOLOGIA ERGONÔMICA PARA AMBIENTE CONSTRUÍDO NA ANÁLISE DA ACESSIBILIDADE EM PARQUES INFANTIS", Congresso Internacional de Ergonomia e Usabillidade de Interfaces Humano-TecnologiaAnais do ..., vol. 1, Joinvile, pp. - , 2014. Abstract
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Teixeira, F. G., S. L. Sapper, R. P. da Silva, and F. S. Viaro, "DA IDEIA AO CONCEITO DE PRODUTO: O USO DE TÉCNICAS CRIATIVAS COMBINADAS PARA AUXILIAR NO PROCESSO DE DESIGN", 11º Congresso Brasileiro de Pesquisa e Desenvolvimento em DesignAnais do 11º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design, vol. 1, issue 4, Gramado, Editora Edgard Blücher, pp. 3189 - 3199, 2014. Abstract

A criatividade é um fator essencial para a competitividade dos produtos e o sucesso das empresas. Existe uma série de técnicas criativas que podem ser utilizadas por equipes de projeto de produto. Porém, ocorrem dificuldades na aplicação sistemática dessas técnicas no momento de gerar as concepções de projeto. O objetivo deste trabalho é discutir o uso de técnicas criativas para a geração de ideias de produtos durante o Processo de Desenvolvimento de Produtos (PDP). Foi realizado um estudo experimental por meio do desenvolvimento de um produto que auxilie no transporte de crianças. O desenvolvimento do produto foi realizado até a etapa de projeto conceitual. Para isso, foi utilizado o jogo Creative Sketch na geração de ideias, assim como, técnicas de avaliação e seleção de concepções de projeto para eleger as concepções mais adequadas aos requisitos de projeto. A utilização do jogo possibilitou a geração de 72 ideias em um curto período de tempo. Além do jogo, utilizaram-se o método da síntese funcional e a técnica da matriz morfológica para a geração de alternativas, assim como o método de Pugh para a seleção das melhores alternativas. Como resultado desse processo obtiveram-se duas concepções de produto que atenderam aos requisitos de projeto estabelecidos. Palavras-chave: Criatividade, Técnicas para a geração de ideias, PDP, Jogo, Seleção de concepções.

Brendler, C. F., F. G. Teixeira, M. S. Müller, and A. R. M. da Silva, "DIGITALIZAÇÃO 3D UTILIZANDO KINECT E SISTEMAS CAD E CAM PARA CONFECÇÃO DE ÓRTESE DE MEMBRO INFERIOR", 11º Congresso Brasileiro de Pesquisa e Desenvolvimento em DesignAnais do 11º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design, vol. 1, issue 4, GramadoSão Paulo, Editora Edgard Blücher, pp. 2479 - 2497, 2014. Abstract

The goal this article is to show an alternative to the process of making orthoses of a lower limb through of 3D scanning system of cost low. This alternative eliminates the plaster process traditionally utilized in the manufacture of orthoses of the lower limb. Therefore, was done an analysis of the manufacturing process orthoses in a specialist manufactory in a Porto Alegre – RS city. After that was done a 3D scanning in a subject for verification of possibility to make a virtual 3D model of the scanned leg. The 3D scanner utilized during the 3D scanning process was the Kinect device of the Microsoft. Thus, the manufacturing process orthoses by 3D scanning obtained satisfactory results, may be a solution for replaced of plaster model in the manufacturing process. The work is in progress for verification and analysis of precision between the plaster models and virtual model obtained through of the low-cost 3D scanning system.

Teixeira, F. G., and S. L. dos Santos, "HYPERCAL3D: A COMPUTER APPLICATION TO SUPPORT THE TEACHING AND LEARNING OF DESCRIPTIVE GEOMETRY", 16th International Conference on Geometry and GraphicsProceedings of..., vol. 1, InnsbruckInnsbruck, innsbruck university press, pp. 643 - 654, 2014. Abstract

This work presents the HyperCAL 3D, an application to support the teaching and learning process of Descriptive Geometry through the study of solid objects. The methodology used for its implementation and the main features of the application are described. A selection of concepts was carried out to determine the functional structure of the software should have. From this, the main features were modeled through processes of vector geometry equivalent to that used in Descriptive Geometry. The main features introduced include the projection process, the representation of hidden lines in the three-dimensional model and the projections, successive auxiliary views in real time, and the intersection process. All these tools are implemented in an application that aids the learning process of the students and the teaching procedures of professors.

da Silva, F. M., F. G. Teixeira, and P. Maldonado, "INSPÆDIA, INSPIRING A COLLABORATIVE INTELLIGENCE NETWORK: DESIGNING THE USER EXPERIENCE", 5th International Conference on Applied Human Factors and ErgonomicsProceedings of the 5th AHFE Conference 19-23 July 2014, vol. 1, Cracóvia, pp. 463 - 472, 2014. Abstract

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Teixeira, F. G., M. S. Müller, and V. J. Batista, "O USO DE ESBOÇOS DIGITAIS PARA O ESTUDO E DESENVOLVIMENTO DE ALTERNATIVAS DE PROJETO COM ÊNFASE EM PLAYGROUNDS PARA CRIANÇAS COM DEFICIÊNCIA", Congresso Internacional de Ergonomia e Usabillidade de Interfaces Humano-TecnologiaAnais do ..., vol. 1, JoinvileJoinvile, Univille, pp. 1 - 25, 2014. Abstract
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