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Brendler, C. F., and F. G. Teixeira, "Método para obtenção de medidas antropométricas utilizando um digitalizador 3D de baixo custo", Design e Tecnologia, vol. 6, issue 11, pp. 53 - 67, 2016. AbstractFull Text

The aim is to develop a method for obtaining anthropometric parameters using a low cost three-dimensional digitizer. The research methodology is divided in five steps: literature review; collection and analysis of anthropometric data using the direct method and also the development of the indirect method for obtaining anthropometric measurements; comparison and data analysis; discussion of results and the completion of the research. The digitization process developed it is based on Microsoft Kinect, a low-cost device, and also on the software kscan3D. For the anthropometric collection from the three-dimensional model is used Autodesk 3D Studio Max. This research presents requirements and constraints for generate the three-dimensional model in order to obtain a mesh with satisfactory precision. It is presented a flowchart to guide the implementation of the developed method in the design process as well as a summary table containing guidelines for this application. The developed method achieved 97.96% of compatibility considering the results of the measured variables in relation to the direct method. These results were obtained with an exposure time of the individual of only 3 minutes and 28 seconds, which is less than the time required in the direct method – 1 hour and 12 minutes. This demonstrates one major contribution of the developed method.

Brendler, C. F., F. S. Viaro, F. B. Bruno, F. G. Teixeira, and R. P. da Silva, "Recursos didáticos táteis para auxiliar a aprendizagem de deficientes visuais", Educação Gráfica (Online), vol. 18, pp. 141 - 157, 2014. AbstractWebsite
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Brendler, C. F., F. G. Teixeira, M. S. Müller, and A. R. M. da Silva, "DIGITALIZAÇÃO 3D UTILIZANDO KINECT E SISTEMAS CAD E CAM PARA CONFECÇÃO DE ÓRTESE DE MEMBRO INFERIOR", 11º Congresso Brasileiro de Pesquisa e Desenvolvimento em DesignAnais do 11º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design, vol. 1, issue 4, GramadoSão Paulo, Editora Edgard Blücher, pp. 2479 - 2497, 2014. Abstract

The goal this article is to show an alternative to the process of making orthoses of a lower limb through of 3D scanning system of cost low. This alternative eliminates the plaster process traditionally utilized in the manufacture of orthoses of the lower limb. Therefore, was done an analysis of the manufacturing process orthoses in a specialist manufactory in a Porto Alegre – RS city. After that was done a 3D scanning in a subject for verification of possibility to make a virtual 3D model of the scanned leg. The 3D scanner utilized during the 3D scanning process was the Kinect device of the Microsoft. Thus, the manufacturing process orthoses by 3D scanning obtained satisfactory results, may be a solution for replaced of plaster model in the manufacturing process. The work is in progress for verification and analysis of precision between the plaster models and virtual model obtained through of the low-cost 3D scanning system.

Brendler, C. F., and F. G. Teixeira, "Guidelines assisting the application of anthropometry in the custom product design development", Estudos em Design (Online), vol. 21, pp. 01-16 - 16, 2013. Abstract
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Brendler, C. F., F. G. Teixeira, W. Kindlein, M. Pohlmann, and W. Rossi, "FABRICAÇÃO DIGITAL PARA AUXILIAR NO ENSINO-APRENDIZADO DE ALUNOS COM DEFICIÊNCIA VISUAL: ESTUDO DE CASO DOS SISTEMAS NANOESTRUTURADOS", 12º Congresso Brasileiro de Pesquisa e Desenvolvimento em DesignBlucher Design Proceedings, vol. 12, Belo Horizonte, pp. 2389 - , 06 de outubro, 2016. Abstract

Dados obtidos com o Censo Demográfico, em 2010, revelaram que quase 24% da população brasileira possuem algum tipo de deficiência, sendo a deficiência visual a de maior ocorrência. Dentre as políticas sociais que buscam atender às diferentes necessidades dos cidadãos, vale destacar o direito universal à educação. Recursos didáticos de diferentes naturezas vêm sendo empregados como ferramenta para auxiliar o ensino-aprendizagem de pessoas com deficiência visual. Vale, porém, questionar se esses recursos são realmente eficazes na compreensão de determinados conteúdos? Assim, o presente trabalho propõe a validação de modelos didáticos 3D para permitir a compreensão de sistemas nanoestruturados por deficientes visuais. A avaliação dos modelos foi realizada por usuário cego e, para tanto, foi utilizada uma adaptação do instrumento SETT (Alunos, Ambiente, Tarefas e Ferramentas). Os resultados indicam que os modelos produzidos por impressão 3D necessitam de revisão no que tange à legenda em Braille, mas, quanto aos demais aspectos, são viáveis para o uso como recurso didático para alunos com deficiência visual.

Brendler, C. F., F. G. Teixeira, W., KINDLEIN Jr., M. Pohlmann, and W. S. Rossi, "Transdisciplinaridade e integração de conteúdos da geometria descritiva, desenho técnico e modelagem na representação de micropartículas cristalinas", Educação Gráfica (Online), vol. 19, pp. 01 - 20, 2015. AbstractFull Text

Education systems are undergoing transformations in order to adapt their curriculum to develop skills that are required of professional from courses that have design disciplines. Also increasingly evident is the need for a transdisciplinary teaching that involves collaboration among different disciplines of the same science. In this context, this article focuses, by the case study of synthetic diamond particles, on the integration among Descriptive Geometry, Technical Drawing, Materials and Processes disciplines with the aid of CAD systems. Through this integration and a transdisciplinary teaching, it is possible to correlate the knowledge that involves three-dimensional modeling, the projection of objects and analysis of the geometric shape. The generated models represent an innovative feature for the process of teaching and learning in the disciplines that involve the design as it provides an effective contact between the student and the object of study through, the manufacturing experience and the concrete three-dimensional experience.

Brendler, C. F., F. G. Teixeira, L. C. da Duarte, L. Vidales, M. S. Müller, and W. K. Júnior, "ANÁLISE DA DEGRADAÇÃO DE PLAQUETAS DE ÓCULOS", VI Workshop Design & MateriaisAnais..., Bauru, pp. - , 2012. Abstract
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Brendler, C. F., F. G. Teixeira, W., KINDLEIN Jr., M. Pohlmann, and W. S. Rossi, "Drawing, virtual modeling and 3d print in the production of didactic models for the teaching - learning of visually impaired students: case study of nanostructured systems", International Journal of Education and Research, vol. 03, pp. 453 - 466, 2015. AbstractFull Text

The present study focused on the inclusion of visually impaired individuals in regular and special
need education based on the proposal of educational resources to be applied in different
disciplines. This study case involved the development of models of nanostructured systems. The
production of these models included image design and stylization, 3D virtual modeling and 3D
print. The representation techniques used in this study generated a didactic kit for the teaching of
nanostructured systems. The proposed models can be used for both sighted and visually impaired
students, whether blind or with low vision.

Brendler, C. F., F. G. Teixeira, F. P. da Silva, and M. S. Müller, "Uso da digitalização 3D do corpo humano para desenvolvimento de produtos personalizados: Análise comparativa entre os scanners Artec EVA e o Kinect", Estudos em Design (Online), vol. 24, pp. 41 - 60, 2016. AbstractFull Text

The aim of this paper is comparing both tridimensional scanners: white light Artec Eva; and Infra-red light Microsoft Kinect. This comparison enables evaluate possibilities of these equipments for developing user-centered product projects. It was carried out comparison's concerning both precision and dimensional deviation through virtual and physical models generated by CAD and CAM systems. It was verified the need of eliminating the human body movement by using physical models in the performed analysis. As a result, both scanners demonstrated measurement precision, with the advantage of Artec Eva over Microsoft Kinect. The selection of the most appropriated scanner concerning the projects needs evolves factors such as: the available cost for the project; and the required precision fidelity for the aimed product. Both digital scanners considered in this paper contribute to the development of customized products, showing the relationships between tools and needed product fidelity.

Brendler, C. F., F. P. da Silva, and F. G. Teixeira, "Avaliação de modelos obtidos por diferentes sistemas de digitalização 3d para produtos personalizados", DAPesquisa, vol. 10, pp. 68 - 86, 2016, 2015. AbstractFull text

The purpose is to evaluate models obtained by different 3D scanning systems, and that the geometric variations can generate implications for anthropometric measurements for custom product design. For comparison and analysis, the right leg of a subject was scanned by white light 3D scanner (Artec Eva) and the infrared scanner (Microsoft Kinect). 3D models obtained by the scanners were compared using the Geomagic Qualify software. Also, by CNC machining of visual comparisons were performed analysis, for pressure mapping and thermography. The results were satisfactory both for the use of Kinect scanner and for Artec Eve. However, there was a dimensional difference of about 7 mm between the 3D models, which shows higher accuracy measures the models obtained by Eve Artec scanner. However, does not invalidate the use of Kinect for developing custom product designs. What will determine the most suitable for each type 3D scanner product is the degree of accuracy necessary for the product to perform its function with greater comfort and efficiency.