ELISEO REATEGUI
Graduate Program of Computers in Education (PGIE - UFRGS)
Av. Paulo Gama 110, 90040-060, Porto Alegre (RS), Brazil (email)
Av. Paulo Gama 110, 90040-060, Porto Alegre (RS), Brazil (email)
Eliseo Reategui is a professor at the Faculty of Education, at the Federal University of Rio Grande do Sul (UFRGS), Brazil, and currently the coordinator of the graduate program of Computers in Education (PGIE).
Professor Reategui has a PhD degree in Computer Science from the University of London, England and has been working with the development and application of computers in education for many years. As a scholar, Professor Reategui's work focuses primarily on the use of data mining technology specially to support reading and writing. Throughout the years his research team has built a text mining tool called Sobek that has been used successfully in several educational applications, such as: second language learning, text summarization, evaluation of discussion forums, project-based learning. In 2013 Prof. Reategui joined the Faculty of Education, University of California Irvine (UCI), as a Fulbright Visiting Scholar, developing new strategies on how to use the tool in educational settings.
Besides his work on the use of data mining technology in Education, Prof. Reategui also coordinates a project on the development and use of exergames as a pedagogical tool in Physical Education classes, a joint project with the Canadian Exergaming Research Center (Mount Royal University and Calgary University)
Prof. Reategui has published many research papers in main journals and conferences in the field of computers in Education. A list of selected publications can be found in the following URL: http://gtech.ufrgs.br/index.php/Publications
Besides his work as at UFRGS, Prof. Reategui is a CNPq researcher (the Brazilian National Counsel of Technological and Scientific Development).
Prior to working as a professor at the Federal University of Rio Grande do Sul, Prof. Reategui worked at Kalisto Entertainment, in Bordeaux, France, applying artificial intelligence concepts in computer games. In the end of the 90s, he has also been a computer science consultant for the company Cognition in Paris, France, working in knowledge management projects for large corporations such as Peugeot, Airbus and Thompson.